CINEWARE is here
The wait is finally over and the overall hard work of the Coding and Design Team finally can be viewed at our new Landing Page over at:
I truly believe that the seemless integration of CINEMA 4D and After Effects will change the way artists will work in the future. Making everything as streamlined as possible was a great challenge but worth the work and the wait :) As i know the main developer for this integration i can clearly say that she did an insane good job on getting things working the logic CINEMA 4D way and helped new to 3D users getting their groove on 3D. So kudos to her and her love to detail and knowledge.
So go over to the landing page and see + hear what the artists got to say about the flawless CINEMA 4D integration into Adobe’s After Effects :)
Feel free to share the news with you co-workers, friends and communities areound the globe.
Custom User Interface via “User Data” in CINEMA4D
As promised on Twitter here is the small movie about customizing the CINEMA 4D UI via the User Data Manager and XPresso. It’s a very simple tutorial and i believe everyone should be able to follow along. And YES it has audio :) Enjoy the movie and tell your friends about it….
My Twitter Feed
Primitive Sketch for Cinema4D
What a week, another plugin just hit my Cinema4D plugins folder. It’s called “Primitive Sketch” by Media Box Studios
What is it ?
Primitive Sketch is a nice little Plugin that enables you to draw any Cinema4D primitive object directly within your viewport. So if you’re annoyed by the way C4D is placing your objects in world/camera center this 5$ (yes right, five Dollars) plugin is for you !
Not only the polygonal primitives can be drawn, you can also draw all Spline Objects and Custom Objects (which i have to find out how it works, maybe you can give me a hint by commenting on this article below : ))
Who is it for ?
Because this is such a inexpensive but very useful plugin, i recommend it to everyone for every level C4D knowledge.
Where to find the Plugin ?!
You can find the FREE version of this plugin here. Yes you read right, even the plugin is a bargain, Media Box Studios offers a free Version. Only difference is:
You can not draw on other Objects, which i find very useful.
- easy to use
- the 5$ makes this tool a bargain
- UI disappears if not locked
- very hard to make a Disc without a hole
Go and get the 5$ Plugin right after tweeting about it. And support the Dev’s !
Paul Clements - Headphones Breakdown !
Wow, wow, wow. If you haven’t seen the commercial yet, i highly recommend it to you, go there NOW ! While directly after watching Paul Clements outstanding work on this commercial you must not miss his 2:49min shot breakdown movie, which you can find here.
So thanks to Paul Clements for sharing his insights with the Cinema4D community.
You may also follow him on Twitter: @paulclementstv
Hair Lighting Tutorial
Finally another lighting tutorial. Hope this makes the wait for the final 99frames movie a bit more convenient. I also hope this will help you to light you hair object properly. I found some nice little tricks you could use (this is not a universal solution, hair can be very tricky) in your own projects over the years. For example if you take a closer look at the tutorial you can see that i use a material on the main object, in this case a sphere. It got the same color, or even darker, just like the hair roots. This way you can get away with a smaller hair count and still don’t have the ugly balding showing through your hairs :) Just check it out and let me know what you think ?
Creating a “MatCap” - Style Material
this tutorial is a mixture between lighting and texturing. To be honest, it’s more lighting than texturing because we will make use of a simple lighting technique using Area-Lights. Area-Lights are great, they can do a whole lot more than just light. They can be seen in you renders, or made visible to reflective surfaces. They are just so flexible, that i use them most of the time in my projects.
The other thing covered in this tutorial is the creation of a texture out of the final rendering you’ll do during this tutorial. We will re-use the rendered image within the Art-Shader to simulate a lighting situation. This is a really cool thing and very useful if you want to showcase something in real time. You can als download the tutorial files, including some materials for CINEMA 4D R13 here.
Artist Showcase “David Eglinton”
This weeks Showcase is dedicated to “David Eglinton” aka. 8bitfactory
David also offers some free CINEMA 4D stuff on his Blog and you should definitely go there and check it out. One cool thing i found there was his Simple Marquette for CINEMA 4D R13. A free character, rigged and ready to be animated.
Also want a spot on my Blog ? Just contact me with an email and some informationabout yourself and a link to your work. Use the following link to mail me: http://about.me/neosushi
“The Light Dome”
This tutorial was highly inspired by a plugin for CINEMA 4D called “50grey”, i think it was a plugin written by Manuel from Aixsponza if i’m not totally wrong. And i loved it back in the days. But why ? Well easy to answer. Computer power wasn’t all there yet to render all your scenes with Global Illumination / Radiosity. Especially my computer was more like a calculator that days :) So i found this plugin and it was great. What’s so cool about a plugin called “50grey”, well let me tell you. The plugin placed Light sources onto a hemisphere. This gave your rendering a GI look&feel which was a great deal. On the other hand it saved you a lot of time, and i mean A LOT, Rendertime.
So in this tutorial i would like to show you how to set up something similar, maybe a bit more advanced than what the plugin did. I will use CINEMA 4D’s MoGraph. And believe me, for some shots this is still the way to go :)